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Post by Nobody on Jul 14, 2016 21:53:01 GMT
Explosives Either remotely or timed. Deals damage according to proximity and not rolls.
C-4: Your standard explosive for just about every FPS and Micheal Bay movie, this chunk of plastic explosive packs quite a punch. Requires a detonator that comes with. Takes 1 round to set up per unit, and range of detonator is 1 kilometer. Max AP 6. Deals 1 damage per fifteen grams, and damage range is increased by 6 centimeter. Ordinarily, designated soldiers are supplied 2 300g units.
M18 Smoke Grenade: Puts the "Blind" in blindspot. 6 second timer, and releases a 15ft by 15ft cloud of smoke. Lowers accuracy by 2 when shooting through, dispersing under ordinary circumstances after 2 rounds.
Incendiary grenade: This little piece of flaming white phosphorus will burn just about anywhere. 6 second timer. Fire will spread over a 2 meter diameter area, and deal 5 damage for every turn in it. Flames will extinguish after 4 turns, but will last if flammable material supplied. Note: Illegal to use in civilian areas under International Law. AP 1
M18 Stun Grenade: For your everyday breach and clear needs. 6 second timer, and will blind and deafen anyone within 5 feet without protection for or cover for 1 round, and -2 accuracy for one round. AP 1
M67 Fragmentation grenade: Your classic grenade, used by numerous military forces around the world. 6 second timer, and will deal 15 damage if within five feet, 10 between six and ten feet, and 5 damage between eleven and fifteen feet. AP 2
Special Weapons Weapons that are too unique to fit into any category
M2 4.2 inch Mortar: Quite a heavy piece of explosive-lobbing machinery. Weighs 90lb (Composed of titanite), and takes 2 rounds to set up or take down. Max range of 4 kilometers, and takes 1 round of flight before hitting for every 1 km traveled. Takes 1 round to calculate distance. Roll d20for distance from target, 5> feet dealing 30, 6 to 10 dealing 20, 11 to 15 for 10. AP 4.
M3 Flamethrower: Three large canisters strapped to the back of the user, the smallest filled with inert propellant, the others filled with flammable gas and liquid. A feared and loathed weapon of the battlefield, popular in use against entrenched enemies. A more advanced version of Vietnam War era flamethrowers, due to magic desensitizing people to burning slightly. Sends a stream of flame a maximum of 160 feet if liquid. Gas has a range of 20 feet, but can easily fill rooms. Deals 5 fire damage per round, but will burn for 5 rounds if not extinguished. Deals additional 5 damage for every body part covered (aka limb, torso, head). Each canister of fuel is enough for 15 seconds of sustained fire. Roll a 10 sided dice for a 1, 10, 5, 7, or 3 L. Leg 1, R. leg 2, L. Arm 3, R. Arm 4. Torso 5, head 6. Roll after successful hit
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