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Post by Knightmare on Mar 4, 2020 13:18:19 GMT
Dedicated staff - Name: Adrian Liram Species and race: Atronach Age, gender and element: 23, male, pure magic Faction: N/A Appearance: Lightly tanned caucasian skin, mid-length neatly kempt curly brown hair, curving sheep-like horns, eyes with shifting pastel colors, around 170 centimetres tall. Looks identical to his twin brother, Damian. Background: Fearing the prosecution of the SPR, Adrian’s parents - who were Atronachs - moved to a somewhat isolated community somewhere in England long before he was born. Despite the circumstances, Adrian had a fairly normal upbringing alongside his twin brother, Damian. Among the other residents they quickly became known as tricksters, often playing tricks and making practical jokes. But the two boys were curious by nature, especially about the world outside their small town. With the years this curiosity only grew. Now they have finally decided to sate that curiosity and go out and see the world. Birth magi: Gravity control - Adrian can create a sphere-shaped area in which he can change the direction of gravity. He can decide the size of the area. Being new to this ability the biggest area he can create can at most contain one person of his size and he is unable to maintain it for more than ten seconds. Drawback: When using gravity control, Adrian becomes severely encumbered, as though his weight is being increased. This effect grows accordingly in severity as the power of the birthmagi does Profession: Enchanter, apprentice Level and experience: LVL 6 - EXP 475/765 - SP 1 Stats: STR - 4 DEX - 5 PER - 5 VIT - 4 + 1 = 5 INT - 9 + 1 (racial bonus) = 10 EMO - 6 + 1 = 7 SAU - 6 + 2 (racial bonus) = 8 Inventory:£250
Stubbed armour - Armour made from goblin hide by John the smith. The armour covers the shoulders, knees and elbows, as well as the front of the torso. Consisting of greyish-green leather, the most well hardened parts feature iron stubs to further protect the wearer. AP 1. +1 VIT.
Burnt wand - A novice wand made by John the smith in his earlier days as an enchanter. The wand features three burnt oak twigs intertwined along the length. With some crystalline embedded within the hollow, coiled form to serve as catalyst. +1 EMO. One-handed.
2x Modified crystalline aqua - John has done some experimental work with his learn of chemistry. This medicine holds the properties of crystalline aqua, But also enhances natural healing. Gradually heals minor wounds. Copied properties from crystalline aqua.
Perks:Tier 1 Aura sight Known skills:Dash - The user puts all their energy into pushing their legs beyond their limit, forcing them to run much faster. LVL 1 skill. Requires 5 DEX. +3 DEX, but only towards running, for one round.
Skill slots:1 - LVL 1 skill slot
Known spells:Magic burst - Fires up a burst of pure purple magicka to launch at the target. Destroys minor structures. At impact, it launches shrapnel in the form of magic crystals. LVL 1 projectile spell.
Magic shards -Fires shards of purple magic crystals that launch at the target like bullets. LVL 1 projectile spell.
Magic Missile -Fires a missile of compressed magical energy towards the target. The missile is somewhat homing. Upon impact, the energy will decompress, blowing the target back. LVL 2 spell. Requires 5 INT and 5 EMO.
Soul strain - Strains the aura of the opponent, making the opponent lose the power to move. The spell is not launched, but rather directly inflicted by touch on the opponent. Thus it is not dodged, but resisted when it fails to hit.
LVL 4 spell. Requires 6 INT and 7 SAU. Can be resisted if target has a higher SAU than the caster.
Magic striker - The caster creates five magic shards, which will go on to levitate over the casters shoulder. The shards will keep levitating over the shoulders until the caster comes within 10 meter range of a potential target, where the shards will automatically launch towards the potential target.
LVL 4 spell. Requires 6 INT and 6 EMO.
Spell slots:9 - LVL 1 spell slots 8 - LVL 2 spell slots 7 - LVL 3 spell slots 6 - LVL 4 spell slots 4 - LVL 5 spell slots 2 - LVL 6 spell slots
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