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Post by DaveTheHydraKing on Dec 13, 2020 21:21:58 GMT
Spells & Skills Jojha will be taking:
Corona array - Launch a set of 9 discs from the casters hand. These go out in a 180 degree angle forward, will stick in the air at a 20 metre distance, and come back towards the caster's hand in the next round (regardless of their position) whilst cutting anything in their path. LVL 10 spell.
Illusion -The user can make up to two realistic illusions appear within range and sight. They cannot exceed 2 metres by 2 metres big. These illusions cannot damage anything or anyone. The illusion can move, but only when a higher level spell slot is used. LVL 1 spell. Requires 6 INT
Blinding light - As the name implies this spell blinds anyone looking in the direction of the caster with a single flash of light. Both friend and foe. If someone is wearing night vision goggles when hit by this attack, then the blinding time is doubled. LVL 2 spell. Requires 6 EMO. Minor blind.
Mana Strain - Invented in France in the midst of the revolution, this Unholy Light Spell was one of the factors in favour of the rebelling Humans and their magical sympathizers. With a violently pulsating violet, it will sap the very Mana from a body. Nowadays, it is an effective tool against the average Magic wielding criminal. LVL 2 spell. Requires 5 INT. -1 SAU on target for two rounds.
Blade dance - A sword skill. The user launches a complicated series of attacks whilst moving vividly, making the accuracy of the opponent lower. LVL 5 skill. Requires 7 DEX. Enemy is much less likely to hit user.
Master magic weapon - the caster summons a one- or two-handed weapon out of thin air to wield for one round. Alternatively, nine weapons can be "summoned" and thrown in rapid succession. It is recommended that this throwing is done with melee weapons. The weapon(s) that are casted are translucent and glow, making it impossible to sneak with them. The weapons are not actually summoned, but rather formed from the magic someone releases. LVL 9 spell. Requires 10 INT and 10 SAU
Anguish -The caster lets magic surge through their weapon, giving it more AP. This lasts a good 3 rounds. Takes a round to prepare the weapon. LVL 3 spell. Requires 6 INT. Adds +1 AP to the weapon wielded by the caster for 3 rounds.
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