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Post by DaveTheHydraKing on Oct 6, 2020 21:55:53 GMT
Spells David is learning
Attune to the inferno - The caster spends a round summoning embers to twirl around them. The next round, the embers flash up into flames. The flames keep surging, though wrapping around their body in a bright armour. This allows the caster to use fire spells at greater efficiency, boosting their damage whilst lowering their required time to cast. Attunement lasts 3 rounds. LVL 4 spell. Requires 8 INT. All spell slots increase by a level for 3 rounds.
Flame ward - The caster creates a disc at its hand, which blocks incoming magical damage. It only works against magic and does not protect against attacks with a radius of effect. A moderate levelled spell. LVL 5 shielding spell. Requires 8 INT and 8 SAU. Disc has AP 4 and blocks magic. If the incoming physical attacks have stats higher than the SAU of the caster or if incoming magic attacks have a higher SAU, then the spell will break.
Smoke pellet - The caster throws a ball of condensed smoke out, causing a smoke screen to beset a 10m rdius upon impact. Anyone within the radius of the smoke sufferins inhalation problems, cauing them damage as long as they stay within the radius, as well as taking away their abbility to visualise their surroundings. A low-level unholy spell. LVL 4 spell. Requires 6 INT and 7 SAU. Lasts 2 rounds. -2 PER to targets within radius
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