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Post by Nobody on Aug 28, 2016 22:05:01 GMT
Dredge: These beings have always wandered the wilds- similar to Ents and Satyrs, are connected to nature. Typically standing at 9 or more feet tall, their bodies seem similar to a hulking giant hunched over. The difference is that instead of giving protection and defending their land, they actively try to return developed land to the way it was. It is known that while it is aggressive to all races, they are slightly tolerant when it comes to Elves and Flora. Health: 400 Mana:200 Stamina: 200 AP 2 Nature's Fury The Dredge calls upon their element, using it in tandem with their ever-burning hatred for the modern world. Causes a circle, extending whose edges extend two meters from him, that causes 10 Elemental damage. Costs 30 MP and 10 MP per round. Nature's Care: It destroys not for fun, but for a cause. Causes area within a 5 meter radius to experience accelerated growth- fresh grass covering the affected land .Heals Dredge for 20 HP, but costs 40 MP. Nature's Wrath: The Dredge calls upon the very limits of its strength for the coming battle. Dredge freezes for two rounds, before gaining +5 damage to all attacks and an additional AP. Costs 50 SP and lasts three rounds. Smash: Roll 3 six sided dice for a 1 or 6. Deals 10 damage. AP 3 Roar: Roll for 1 or 10 on Ten sided dice, per person within 20 meters. -1 Accuracy for three rounds. Costs 30 Stamina.
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