|
Post by Nobody on Sept 3, 2016 1:06:22 GMT
Acceleration: For that extra boost for that last box of Twinkies or for escaping an explosion, there are always times when this is needed. This handy dandy spell is for the nimble and quickfooted. Boosting ones speed by 40 kph for as long has the mana pool to support your need for speed. Costs 15 Mana per round, and opponents have -1 accuracy when targeting you.
Harvest Winds: This is a rather old spell used by farmers that were magically inclined but lacked the manpower to reap the harvest. Nowadays, it is used for far less mundane tasks. Roll 1-12 ten sided dice for a 1 or a 10. Deals 5 damage. Costs 10 mana.
Flight: One of the most iconic and ironic spells of all the wind based spells. Allows for flight, maximum speed raising by ten every rank, with the base speed of 20 kmh. Costs 20 mana per turn
Bad Air: At times, the best way to stop a rampaging beast wasn't to strike it down. Causes a 20 meter in diameter area in which the air feels incredibly thick and difficult to breathe in. Causes -1 accuracy to skills and melee attacks. Costs 30 mana and lasts 3 turns.
|
|