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Post by Nobody on Sept 5, 2016 0:18:51 GMT
Well, I have writers block, so the obvious thing to do is write requests.
Landmine: These controversial puppies are self explanatory. You dig a hole, place the mine, cover it, and arm it. Takes 1 round to carefully hide, and 1 round to arm. Causes 20 damage upon activation within 5 feet, and 10 damage between 6 and 10 feet. AP 2.
Anti-Tank landmine: Not as bad as some things- considering if all else fails you can wear it like a chestplate. Only activated by weight near that of a mini-cooper or greater. Takes 2 rounds to hide, and 1 to arm. Causes 20 damage, double to vehicles, within 5 feet. Deals 5 damage between 6 and 10 feet AP 4.
Tripmine: This handy dandy laser explosive is just the thing to end a kill stream. Takes 1 round to set up or take down. 15 damage with in 5 feet, AP 2.
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