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Post by DaveTheHydraKing on Sept 5, 2016 17:23:40 GMT
Hey you! Yes you! Ever wanted some weapons that where made to hurt people but never get a lot of blood anywhere? Well here we go. Just look at our range of painfully good weapons.
We are not reasonable for any heart pain caused by these jokes
Low level blunt weapons: These weapons can range from household tools. (Lamps, baseball bat, chairs, ect) They typically are only used if there’s nothing else or if distressed. These weapons are not given out by the factions instead, they are found in households, on missions. 5 blunt Damage. AP 1. Roll a d6, a 1 and 6 to hit
Studded bat: It’s a metal bat covered in small metal studs. It’s perfect for breaking bones and causing a lot of pain without getting that blood everywhere. This weapon I used only by Xerna. 10 blunt damage. AP 2. Roll a d6, a 1 and a 6 to hit Rank 3
War club: This medieval piece of technology is one of the most brutal in looks, it is has a curved handle and on the end is a metal cast ball the size of a baseball, being able to easily break bones, it’s something you definitely don’t want hitting your head. 20 blunt damage. AP 2. able to be used once per round. Roll a d6, a 1 to hit. If a hit makes contact, Roll a d6, if it lands on a 1 or 6 the user’s enemy will gain a moderate break effect, arms or legs depending on where you attack. If it does not land on a 1 or 6 the damage will still go through. Rank 6
Brass knuckles: Ah the good old brass knuckles for when things get up close and personal or for when you need to cheat in a boxing match. 2 blunt damage AP 1. Roll a d6, a 1 and 6 to hit. Rank 2
Frying Pan: It’s a Frying Pan. What else do you need. 666 blunt damage. AP 420. Roll a d360, a 2 and 69 to hit. Rank Edge
Mace: This medieval weapon has probably have to be one of the most gruesome weapons out there. The mace is a jagged cylinder on a long wooden pole. Breaking bones and smashing armour is what it was made to do. 30 blunt damage. AP 4. able to be used once per round. Roll a d6, a 1 to hit. If a hit makes contact, Roll a d6, if it lands on a 1 or 6 the user’s enemy will gain a moderate break effect, arms or legs depending on where you attack. If it does not land on a 1 or 6 the damage will still go through. Rank 10
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