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Post by Nobody on Sept 20, 2016 4:27:28 GMT
Poisons and other such consumables can be applied to melee weapons and projectile weapons like bows. Effects lasts as long as the duration, and additional hits reset the timer. Weapons can only use one particular applicant at a time.
Hemotoxin: This is one of the things that Xerna applies to their weapons to even the odds in combat. The other factions aren’t a big fan is causes a nasty bit of bleeding. Causes minor bleeding. Takes one round to apply, and lasts two rounds before the dose is too low to do damage. $200 for two doses. Effects lasts as long as the duration, and additional hits reset the timer. Weapons can only use one particular applicant at a time.
Venom No.1: A rather cheap toxin isolated from… you know, you really don’t wanna know. Takes one round to apply and lasts three rounds. Minor poison. $200 per two doses. Effects lasts as long as the duration, and additional hits reset the timer. Weapons can only use one particular applicant at a time.
Breath’s Bane: Isolated from a plant indigenous to South America, this plant’s buds are more than a little dangerous. In fact, the thing is even more dangerous considering burning the plant can cause some nasty side effects. Takes one round to apply and lasts two rounds. Causes moderate stun via seizure. Costs $750 per two doses. Effects lasts as long as the duration, and additional hits reset the timer. Weapons can only use one particular applicant at a time.
Copper’s Venom: Isolated from the venom from Copperhead snakes, this is exactly the thing you do not want anywhere near you or in you.. Takes one round to apply and lasts two rounds. Causes major poison. Costs $750 per dose. Effects lasts as long as the duration, and additional hits reset the timer. Weapons can only use one particular applicant at a time.
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