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Post by DaveTheHydraKing on Oct 23, 2016 16:29:18 GMT
Veer Beer
This massive creature was once native to the woodlands of the Netherlands, however they have migrated and now live all over European forests, however they are also common in North America and Canada, The Veer Beer is a creature with the body of a bear, and the head of an owl. The creature is covered in feathers, and it’s claws as long and sharp. These creature usually travel alone, but a den of them is able to be found. These dens can contain up to ten Veer Beers. When in combat a Veer Beer which is alone will usually fight if it thinks it can take on it’s target or if it is hungry. However if a Veer Beer enters combat when in a group, the mothers will protect the children with an incredible amount of will, while the men will protect the mothers. However these fierce creatures teach their younglings how to fight very early on, however due to their calls not being developed much they can only peck. There is a common saying for these creatures and their sense family and community, which is. “These creatures have a will of steel and a sense of community sweeter than a rose.”
Health 75, mana 0, stamina 50 (Children: Health 25, mana 0, stamina 15) Claws: Deals 10 slashing damage. Roll 4 - 6 sides. 1 or a 6 to hit. AP 2. Melee. Peck: Deals 5 puncturing damage. Roll 4 - 6 sides. 1 or a 6 to hit. AP 3. Melee. Charge: Sprints up towards it’s target, then leaps on top of it’s creature to pin it down. Does 5 blunt damage. 1 round stun. Roll 1 dice with 6 sides. 1 or a 6 to hit. AP 1. Melee. 10 Stamina.
Meglo
This creature is a strange one, as this creature takes the form of an eagle, however it’s wings body, head and legs are only connected by a stream of energy. An energy that will appear blue when the creature is calm, however when aggravated this energy will turn red. However the energy connecting it isn’t the strangest part, the strangest part is the fact the creature is made out of a metal type substance. However this isn’t metal, it is an organic material known as Urazi, a material that is very valuable on the black market, this has lead to extreme hunting for the creature, forcing the Meglo into the mountains of North America. Due to years of hunting, these creatures have became very weary of Viro’s, attacking most on sight. However what makes them even more frightening is the fact that if a hunter killed a child Meglo, the entire Flock will hunt out the hunter and his/her family and kill them. This makes it very important that if you come into combat with a Meglo, you do not kill a child Meglo. Meglos usually live in flocks ranging from 5 to ten. They take huge care in protecting their land and younglings. Going anywhere near a youngling could cause a Meglo to attack you. Meglo’s have sharp feathers that can easily able to cut through foliage. As well as powerful beaks that can break most things.
Health 50, mana 50, stamina 100 Slash: Deals 5 slashing damage. Roll 4 - 6 sides. 1 or a 6 to hit. 1 AP. Melee. Energy shield: An enchantment that allows all of a Meglo’s attack to gain 5 lightning damage, as well as if melee attacks are used on the Meglo 2 lightning damage will be returned to the attacker. Lasts 5 rounds. 25 mana. Peck: Deals 5 puncturing damage. Roll 4 - 6 sides. 1 or a 6 to hit. AP 2. Melee. Screech: A Meglo can screech to daze it’s opponent or if near a nest, call for help. Mid Range. 20 Stamina. Stuns target for one round.
The man
This is a mysterious creature as it is only ever seen by itself never in groups. The creature is just a silhouette of a man as black as night with eyes red as lava. It appears every where from urban areas to even underwater. They are usually considered a magic creature. However this creature has been sern as very dangerous, due to their strange ability to stun their targets, and almost curse them, however they only cause small damage, however they are extremely fast. They do these curses by throwing a mist at their targets. This mist can cause dangerous effects. These creatures have also been recorded to eat on Viro hearts
Health 50, Mana 100, Stamina 5 Punch: Deals 1 damage. Roll 10 - 6 sides. 1 or a 6 to hit. AP 1. Melee. Heavy Punch: Deals 2 damage. Roll 5 - 6 sides. 1 ot his. AP 1. Melee. 1 Stamina. Stun for one round. Mystic sleep: The man will create a mist that will surround its target and send it into a deep sleep. Roll 1 dice with 6 sides. 1, 3 or 6 to his. AP 1. Short Range. 20 mana. Stun for 3 rounds. Daze: A short burst of purple light emitted from the hand of the creature is enough to send anyone into a daze. Melee. 10 mana. Stun for 1 round. Is able to use Blink.
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