|
Post by Nobody on Nov 22, 2016 9:50:05 GMT
Sphære: These oddly shaped, speedy (a maximum speed of around 40 kmh) and hairless creatures, whose torso typically is the size and shape of a beach ball, can stand anywhere from one to two meters. The cylindrical head is approximately the same width as its rather long neck, and its sole features are a series of slit-like nostrils and two large black eyes. Its long legs are digitigrade, and its surprisingly short arms ending in four spindly fingers. It's coloring can be shades varying from a powder blue to a dark grey, and is usually inhabiting locations with large concentrations of magic. What that means that it will tend to stay around large trees or plants with souls. Unlike a great majority of creatures, it is able to consume and sustain itself off of large concentrations of background magic levels with a incredibly efficient and unique chemical makeup that is able to replicate the effect of Unholy Light magic. It is fairly skittish in terms of behavior, but will fiercely defend and protect the young. In nature they can provide a surprisingly filling meal with their magically enhanced flesh. They typically are seen in small groups of three or four led by the strongest Matriarch. In this present day their curiously magically absorbent body is being researched and studied in order to develop a medicine to combat Magic Leakage. Health: 30-75 Mana: 400-500 Stamina: 50-75 (+25 Health to Matriarch) Volox: Usually, the best way to handle the enemy is to flee, and those legs are not just for show. Doubles speed, and -1 accuracy to incoming attacks. Costs 15 Stamina per turn. Contego: When fighting with tooth and nail, it is not always fight for yourself you fight for. Boosts damage of attacks by 10, at the cost of 30 mana. Lasts 2 rounds, and unable to be used for 3 rounds after. Claw: Attacking with rather sharp and jagged nails. Roll 1-2 dices with six sided. Need for a 1 or 6 to hir. Deals 5 damage. AP 1. Melee. Roundhouse: And those legs are definitely not just for show, and can pack a surprising amount of strength. Roll 1-2 10 sided dice for a 1, 10, or 5. Deals 10 damage, and costs 15 stamina. Melee. AP 2. Praesto: All that magic is not all eaten after all. Manifests a ball swirling ball of cyan Pure Magic roughly the size of a basket ball. Roll 1 dice with 6 sides. Needs a 1 or 6 to hit, dealing 10 damage. Costs 10 Mana. Short Range.
Lacerta: A rare cave creature prized and sought after for its scales. Appearing somewhat similar to a Echidna shell and scales placed onto a Komodo Dragon, it typically is the size of a beagle. Its diet usually ranges from large insects and bats. The unique thing about it is the fact its very reflective scales- ranging from black to silver- is able to utilize a unique polymer coating its metallic scales to vanish from sight when introduced to a certain amount of magic. Hunters and warriors who have known about these creatures have valued these scales for those properties for generations, and at times were worth their weight in gold. However, hunting has driven the Lacerta itself to very low numbers, and can only be rarely found deep within cave systems. They are famously skittish, and will almost never fight when confronted by a predator. It is worthy to note that Lacerta Scales, once removed from the creature, will have a shorter period of invisibility than when they were still part of the creature. Health: 40 Mana: 50 Stamina: 50 Invisibility: Causes magic to flow into the Lacerta Scales, rendering it completely undetectable. When in combat, it is unable to used until two rounds have passed since it began. Costs 5 Mana. Venomous: As a predator, it has developed a small amount of venom it can inject into its prey in order to kill it almost instantly. When it is rarely used on Viro, it still can cause a nasty effect. Roll 1dice with 6 sides. Need a 1 to hit. Causes minor poison. Costs 10 Stamina. AP 1. Scratch: It has a small but sharp pair of claws. Roll 1-2 6 sided dice for 5 damage. AP 2.
Fiana: While wolves might have wargs as their larger counterpart, deer have the Fiana. These proud and mighty examples of herbivores are found in both snowy and temperate forests, their shoulders usually reaching 1.5m when on all fours. Typically they are more heavily built than their smaller cousins, and have thicker fur. However, one cannot mention a Fiana without mentioning the grand and rigid antlers (on the males that is), which are comparable to hardened steel with its hardness and wood in its weight. They are known to usually move around in small herds of up to 10, led by the eldest. It is interesting to note that the bucks often travel alone, and there is typically only one adult male in a Fiana herd. Doe of the species are often skittish, though the Bucks have been known to attack travelers in their territory. Health: 50 Mana: 15 Stamina: 200 (+25 Health to Bucks) Charge: When you mess with the Fiana, you get the horns (Unless it happens to be a female). Sprints forward at an astonishing 75 meters and slow after 15 meters. Roll 1 dice with 10 sides. Needs a 1, 10, or 5 to hit for for every individual within the straight line of the ability. Stuns for 1 round and deals 10 damage. Costs 15 Stamina, and a additional 10 Stamina per target hit. AP 2. (+10 Damage and +1 AP to Bucks) Kick: When you get a pair of massive hooves to the face, try and remember why you tried to mess with Bambi. Roll 1-2 on a 6 sided dice. Needs a 1 or 6 to hit, and deal 15 damage. Melee range. AP 2
|
|