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Post by Eradon_Clutch on Apr 15, 2018 5:04:50 GMT
Alrighty so I had an idea. What about adding a mental health stability to characters. It could be affected in a point system. Insanity split mind Normal paranoia ego all that stuff that makes someone stronger or different. It could only be a slight cosmetic change or it could be used as something in addition to skill trees. As Below are a few examples
Insanity:
Split: After taking a X amount of damage (Where X is 2/5 remaining amount of health) the mind of the user splits in half. Until healed above X amount (3/5 of health or more) the character will be able to use Insanity skills.
Psychosis: THE VOICES SAID EMPTY HOLLOW AND THUD!- A mind will talk to you and ask for control it will cause you to attack with more ferocity- Decreases accuracy increases firing rate
Im sorry: Relapse. Once healed above the X amount the character will enter a state of shock for X amount of turns where X is Half the amount of time spent in Psychosis or above.
Multiple personality syndrome: Occurs after being in Psychosis state for 3 or more rounds- The mind inside the head starts to surface and communicate. Roll a 1d10 for a chance of cutting firing rate in half due to control moment.
Control shifts: The mind inside has been there too long. The mind sets are starting to swap at random points in time more often and more control is granted each time. Occurs 4 rounds after MPS. The mind inside gains control and disregards damage and increases chances for hitting. +1 to possibility to hit -5 damage to first 4 shots or melee attacks that hit for that round. Damage increased by 1.5X next round.
LIFE IS BLOOD!: Psychotic break has finally occurred. 6 rounds after Control shifts the mind inside gains full control. Damage is decreased significantly as well as aim but damage is increased by 2x. Firing rate is decreased to half the amount of normal rate.
MAKE ME BLEED!: The break has taken to much damage. Self inflicted damage starts to occur further removing the ability to attack and inflicting 1 to 2 damage on a roll of 1d6 (1 or 5 to cause damage 1=2 damage 5=1) Occurs 6 rounds after life is blood
TASTE THE GORE!: You have gone almost completely insane. There is a unending want to feast upon the dead around you. If decided to take this course of action. An entire turn will be wasted tearing and consume the closest corpse or wounded unit to restore 10 health at the cost of a massive reduction of every weapon boost for the next 2 turns Able to be used after 8 rounds
I CAN'T TAKE IT!: All weapons are thrown away. Character pulls out a knife and charges at enemies melee damage is increased by 2.5x and accuracy is increased. However damage is also increased by 1.5x. Able to be used 5 rounds after Taste the gore is used.
Crash: If this rank of insanity tree is achieved the mind immediately crashes and character will end all action for multiple turns until assisted. Occurs 4 rounds into I CAN'T TAKE IT!
All of this is subject to change and is a constant work of progress. I believe that this has the potential if worker on by more than one person to be able to add to the story development of characters and story arc as a whole as ME's could the be influenced by PC characters that risk going towards the end of their selected tree. If I were to give examples on my characters on how these would affect them Yakov would be in a state between sanity and insanity while zexceed would be properly insane.
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