Quantum Hobo
Rank 3
I have made 46 posts
Right now I'm Offline
I joined August 2017
My gender is Male
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Post by Quantum Hobo on May 3, 2018 20:27:10 GMT
All spells below are unholy, and of the darkness element
Greater Necromancy- Just like Minor Necromancy, but instead of a zombie, it raises a much more powerful ghoul with better starts all around. This ghoul has 75Hp and a bite attack that does 15 dmg, Hits on a 1,2,3 or 6, and paralyzes the target on a 6 70 mana 5 mana a turn
Detonate The Dead- When cast, one of your undead thralls, of your choice instantly dies, sending bone splinters out in a 10ft circle around it, this thrall can no longer be raised. 20 mana, roll 2d6, deals 25dmg for each dice that rolls 1,3 or 6
Mass summons- The same as novice necromancy, but raises 3 undead
Uses 100 mana and 10 mana per turn. Lasts up to 3 rounds. Casters attacks per round are halved as long as the spell is maintained.
Command Dead- Gain control of an undead that you do not already control 50 mana, 10 mana a turn, when the spell ends control is given back to the undead 50+(however many rounds the undead has been raised x 10) Mana, 10 mana a turn. this cost is paied instead of the first If the hostile undead was raised by a necromancer.
Ever-living servant- When cast, one of your currently summoned undead thralls no longer requires the mana price to be paid every round and can only be un-summoned via re-death or released from command, when released the thrall dies once again. 75 mana
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