Dedicated staff - Coop <3
Name: Godfrey Schädel
Species and race:
Hafling (Father Atronachi Mother Human)
Age, gender and element: 24//Male//Void
Faction:
Hunters
Appearance:
Very Pale, Ash Blond, Black eyes with a little purple, Stern Looking, Cracks coloured black all over his arms. Very tall
Background:
Godfrey was born with in a little town in south Germany, where he lived with his mother who was working as a enchanter and his younger sister. He started to exploring the surrounding area and was amazed by the wildlife around the german forests and fields, though often hearing stories from his mother about his amazing father that was going against the SPR who were really bad people and that's why he wasn't around, Godfrey was skeptical around his father as he had actually never met him, though his mother described him as charming and handsome. Godfrey went to London for training at the SRT as the stories of his father made him curious about the SRT (His mother stated that his father worked for the SRT). He finished the training at the age of 19 and was just about to jump into working for SRT when his sister wrote to him that their mother was sick with brainrot. He came back and took care of his mother and sister while doing as much work he could get paid for, he even started studying enchanting by learning from his mother when she didn't rest and by reading all the books in the house about the topic. A year later his mother had passed away from the disease, he sent his sister for her to train at the SRT while he stayed back and worked as an enchanter until a few months back, where he went to London to enlist to the SRT.
Birth magi Chance Counter.
Profession:
Apprentice Enchanter
Level and experience: 10Stats:
- STR
- 10
- DEX
- 10
- PER
- 10
- VIT
- 9
- INT
- 9
- EMO
- 3
- SAU
- 12 (with bonus from race)
Inventory:Wallet and a cellphone
Skeleton suit - A skin-tight versatility suit that allows for a mix between speed, agility and The suit has 2 vambraces 1 for an attachment and the other for a grappling hook.The grappling hook has a range of 100 meters for a silent grapple anything above it will cause noise that can be heard. Max range 125 meters. As the distance continues the AP lowers. 50 meters lowers to AP3, 75 meters to AP 2, 125 meters to AP 1. Must reload gas cansiter after every grapple. 6 canisters per mission.
+1 VIT, +1 DEX, AP 2.
Gunblade - A fairly simple bastard sword, with the exception that the crossguard has a trigger mechanism at the hilt side. Paired with a revolving loading mechanism, this construction allows it to fire off .32 bullets as well. A great solution for dealing with ranged targets as a swordsman.
DEX and PER oriented weapon. AP 2.
Journeyman's catalyst glove - A glove with tips and palm-pad made from white alckemical metals, most prominently being magnesium. This glove is often wielded by spellswords and warlocks.
Takes no weapons slot. +1 EMO. Journeyman enchanter catalyst.
Perks:
Touch of destruction - The auretical fragment has touched you through its destructive powers. But you remain unharmed. Live to fight another day.
Aura of death - The enigma's touch lingers in your own. Your attacks are more powerful than before.
LVL 5 perk. Must have gained 'Touch of destruction'. Spells cast with +1 slot strength. Increases by +1 for every time this perk is bought. (Level 5)
Lucky - You just generally have more luck. Gambling, or any other things that involve luck, are generally more likely to go your way.
LVL 5 perk. Requires 6 SAU.
Aura-cloaking - Even to those most attuned to their aura, yours remains a mystery. With this perk, you can give misinformation to someone using aura-sight on you. Only works if the person using aura-sight has a lower SAU than you.
LVL 7 perk. Requires 8 SAU.
Known skills:
Dash - The user puts all their energy into pushing their legs beyond their limit, forcing them to run much faster.
Skill slots:
6 -1st Level
5 - 2nd level
4 - 3rd level
3 - 4th level
Known spells:
Ripple -
Creates small ripples within the fabric of reality and send them towards your enemies to do some basic damage. A very basic void magic that can be used by any beginner.
Warp - Warps a part of an enemy by crumbling the reality around a enemies bodypart. This stuns the enemy in the process.
LVL 2 projectile spell. Requires 5 INT. Performs better with low EMO. Stuns.
Visual Distortion - The user distorts the targets eyes, warping their vision and potentially blinding them temporarily.
LVL 2 spell. Requires 6 INT. Does well with low EMO.
Attunement to the void - The caster spends a round summoning dark streaks from nothingness, which surge around the caster with tremendous force. The next round, the dark streaks will cause resonance of an eerie sound, alike to violin strings playing in reverse, after which the black streaks will surround the casters hands. This allows the caster to use void spells at greater efficiency, boosting their damage whilst lowering their required time to cast. Attunement lasts 3 rounds.
LVL 4 spell. Requires 8 INT. All spell slots increase by a level for 3 rounds.
Distortion - A more intense version of warp that does serious damage. Tends to remove limbs, thus not for the faint of heart. An unholy spell.
LVL 5 spell. Requires 7 INT. Does well with low EMO. Stuns.
Chaos bolt - The caster summons a bolt of unstable magic, which crackles with intense violent power. Once launched, it can cause devastating damage.
LVL 6 spell. Requires 7 INT and 8 SAU. Does well with low EMO.
Javelin - The caster collects magical power into their aura before launching a heavy projectile up into the air. It archs over, only to come down much further and cause a devastating implosion. An unholy spell.
LVL 7 projectile spell. Requires 9 INT. Does well with low EMO.
Vortex of Mayhem - The upgraded version of Ripple. The target's body, my condolences to whoever it is, is warped beyond recognition, bending, turning and grinding their bones, if not breaking them beyond recognition. Not for the inexperienced caster for obvious reasons.
LVL 8 spell. Requires 9 INT. Does well with low EMO.
Spell slots:
30- 1st Level
29 2nd Level
27 - 3 Level
25 - 4 Level
23 - 5th level
21 - 6th level
18 - 7th level
9 - 8th level
6 - 9th level
3 - 10th level
Attachments: