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Post by Spooky_Uko on May 4, 2020 3:40:12 GMT
Let's see if I can finish one of these... Ok
Fire style melee: by reinforcing your aura, you can draw on the ferocious flames inside of you, adding more explosive strength to your attacks. Most attacks using this style are very heavy and direct, with no fancy movements. Lvl. 1 skill. Must have fire as element. Attacks have +1 STR and +1 AP. Lasts 3 rounds.
Water style melee: by reinforcing your aura, you can draw upon the flowing river inside of you, making your attacks flow smoothly and therefore more difficult to track and avoid. Most attacks using this style are quick and agile, with grace to spare. Lvl. 1 skill. Must have water as element. Attacks have +1 DEX and you can make 1 extra attack. Lasts 3 rounds.
Earth style melee: by reinforcing your aura, you can draw on the immovable boulder inside of you, increasing your defensive ability. Most attacks using this style are slower, but the defensive moves are quicker and more likely to block attacks. Lvl. 1 skill. Must have earth as element. -1 attack per round, but enemies first melee strike misses. Lasts 3 rounds.
Wind style melee: by reinforcing your aura, you can draw upon the breeze inside of you, making your moves blow through the enemies attacks. Most attacks using this style are very straight slashes with very quick steps that keep your enemy guessing. Lvl. 1 skill. Must have wind as element. +1 DEX and -1 DEX for your enemy. Last 3 rounds.
Dark style melee: by reinforcing your aura, you can draw upon edgy darkness inside of you, giving you the edge in battle. Most attacks using this style are quick and to the point, literally. An assassin would do well to use this skill just before their kill. Lvl. 1 skill. Must have dark as element. +2 PER. Lasts 3 rounds.
Light style melee: by reinforcing your aura, you can draw upon the brightness inside of you, blinding your enemies. Most attacks using this style will be heavy, and are meant to keep the enemy on you rather than your allies. Lvl. 1 skill. Must have Light as element. -2 PER to your enemies. Lasts 3 rounds.
Pure style melee: by reinforcing your aura, you can draw upon the true martial spirit of melee inside of you. The style is meant to draw upon every part of your soul, increasing your willpower to waste your enemy. Any attack falls under this style and there is no perfect way to use it. Lvl. 1 skill. Must have pure as element. +1 SAU and enemy is stunned for the first round. Lasts 3 rounds.
Void style melee: by reinforcing your aura, you can draw upon the black hole inside of you, throwing away all emotions for a fear inducing attack. Attacks using this style are lacking in any emotion and are commonly slashes with a never ending pursuit. Lvl. 1 skill. Must have void as element. +1 EMO and enemies flee if they have less than 5 SAU. Lasts 3 rounds.
The levels are probably wrong but that's what the approval process is for.
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