GM- Probably coop
Name:
Lily Nénuphar
Species and race:
Traumari (Elemental)
Age, gender and element:
18, Female, Water
Faction:
SRT
Appearance:
Lily is around 163 CMs tall and weighs around 55 kg (Image Below)
Background:
Lily was born into an rich elemental family in Marseille, which got rich through helping the Diamonds with shipping their crystals all around the globe, though after some complications with the Diamonds mainly the father being upset that Lily got bitten and just after being turned to a vampire by one of the workers of the ship which they hired from the Diamonds. The Diamonds exposed the family so that the SRT went after the family and they raided the entire complex, Lily's parents who wouldn't want to go willingly and started to unleash a watery hell onto the SRT soldiers and killed multiple soldiers before being killed themselves. Lily got an offer though, to join the SRT as a recruit or rot in a cell. Lily chose a life in the SRT in USA.
Birth magi: Purification
Lily can cleanse the corruption of others though only when they first get infected with it.
Profession: Apprentice Alchemist
Level and experience: 13.495/44.250 exp towards next level
- STR
- 5
- DEX
- 5
- PER
- 6
- VIT
- 5
- INT
- 10
- EMO
- 10
- SAU
- 7
Inventory:
M9 bayonet- Any soldier will find themselves using one of these one time or another. The m9 bayonet comes equipped with stainless steel, survival rope grip, bayonet capabilities and saw teeth on the back. This baby will keep you alive in the amazons for days, as long as you result to a healthy diet of snakes.
DEX oriented weapon. AP 1.
Glock 18 - Standard issue for any recruit and soldier of SRT and thus considered low level. This pistol has easy control, 19 bullet magazines, and moddable capabilities. Not very hard to use as it has little stopping power.
DEX and PER oriented weapon. AP 1.
Light combat armour - A kevlar vest with some pockets for ammo, mixed with a masked helmet. This armour is meant to be minimalistic, given to the recruits and the units that do not work on the front lines, but rather as background support units. This simple vest can often be seen guarding forward operating bases and low-priority locations. Recruits are often found wearing this outfit, but mages can sometimes be found favouring this armour too for its light weight which requires minimal waste of energy whilst still protecting the wearer.
The SRT version boasts MARPAT camo with blue-yellow pallet.
+1 VIT. AP 1.
Perks:
Military medicologist
Specificall targetting
Known skills:
Skill slots:
7 1st level slots
6 2nd level slots
5 3rd level slots
4 4th level slots
3 5th level slots
2 6th level slots
1 7th level slots
Known spells:
Water burst - Blasts water from the caster out forward in blunderbuss-like fashion. It's short but hard hitting punch can do some basic damage for the caster.
LVL 1 projectile spell.
Healing wave - By lashing out in front of you with the spell one can heal friendly targets at short range, or create ice shards on the ground to serve as blockade for enemy targets.
LVL 3 spell. Requires 7 INT and 7 EMO. Heals minor wounds on all targets. Damages enemies that pass into the wave.
Tidal wave - A wave of water is released that engulfs in a 20 metre radius of the caster. It heals friends, and hurts enemies.
LVL 4 spell. Requires 7 INT and 7 EMO. Heals minor wounds on friendly targets. Does minor damage to enemies
Anti-Molecular Vibration Beam (AMVB) - The user fires a beam of ice-magic infused energy, temporarily halting the molecular vibrations of whoever is hit, causing incredibly painful freezing.
LVL 4 spell. Requires 7 INT and 7 EMO. Can potentially freeze someone.
Water regen - The caster splashes an ally with water that fills their wounds and rapidly heals them. Can be used to heal more complicated wounds.
LVL 5 spell. Requires 8 INT and 7 EMO. Does moderate healing.
Advanced healing wave - The caster has water flow from their hands, which leads its way over to all allies in a 7 meter radius. The water heals their wounds, even if they are substantial.
LVL 6 spell. Requires 9 INT and 7 EMO. Does moderate healing to all allies in range
Purging blood - By inserting a magic concentrate in the casters own blood, the caster will become able to heal from poison rather than be damaged by it.
LVL 6 spell. Requires 8 INT and 8 EMO. Undoes status effects like bleeding, poison and such.
Blood porcupine - One of the most sadistic spells in existence, and outlawed everywhere for its unholyness. Incidentally, it is also a favourite of Kalin. This spell allows the caster to infect the blood of a target, after which the blood is formed into long spikes and shot out from the inside. This causes massive bleeding as well as excursiating pain, as one can imagine when being stabbed from the inside out.
LVL 10 spell. Requires 10 INT and 10 EMO. Stuns target severely. Causes severe bleeding.
Spell slots:
31 1st level slots
30 2nd Level Slots
29 3rd Level slots
28 4th level slots
27 5th level slots
26 6th level slots
25 7th level slots
24 8th level slots
23 9th level slots
22 10th level slots
21 11th level slots
18 12th level slots
15 13th level slots
9 14th level slots
6 15th level slots
3 16th level slots
Attachments: