How to: Character classesTypical tabletop RP's feature classes one can pick to play. With a more flexible approach to bio-creation, this picking no longer forms a problem. But if you wish to have some examples of what kinds of playstyles fit best with what kind of stats, then look no further than here!
MainsThere are four
main classes to play. The fighter, the rogue, the mage, and the gunslinger. All other classes are essentially derivatives of these mains.
FighterA fighter specialises in strong hard headedness. Sporting heavy armour, equipped with melee or short range weapons. Their can soak up damage and keep kicking. Not quite quick, nor smart. But it is their willpower and endurance that allows them to keep going. They are a balanced and easy-to-learn type, making them excellent points for beginning players.
Stat focus: STR, VIT, SAU
Combat method: Melee weaponry, shields
Passive method: Heavy armour and damage resistance.
RogueAdept at the art of stealth and acrobatics. A rogue takes advantage of subterfuge and surprise attacks. But when faced with combat, they prove nimble and quick fighters. They however do not deal well with damage, as they prefer avoiding damage to soaking it. Best for players who prefer avoiding fights, and prefer the diplomatic route when faced with combat. From time to time, they'll make use of some utility-magic, but it is never really their sole study.
Stat focus: DEX, INT, EMO
Combat method: Sneak attacks, melee weaponry
Passive method: Light armour, speechcraft
MageMaster of the arcane, a mage abuses the laws of nature to their advantage. Staying well clear from close conflict, they prefer to remain behind cover and use their destructive power to decimate opponents. Their magic allows them a wide range of creative solutions.
Stat focus: INT, EMO, SAU
Combat method: Firing spells, healing allies.
Passive method: Medium armour, enchanting
GunslingerWhy bother with getting up close and personal when you have guns? A gunslinger is nimble, accurate and steadfast. With an arsenal of special abilities, they can turn the tide of any battle with the simple pull of a trigger.
Stat focus: DEX, PER, VIT
Combat method: Short ranged guns, long ranged guns
Passive method: Setting traps, crafting
Hybrids and specsNow its time for the wide array of (admittedly far more interesting) hybrid classes. These are derived from two or more mains, mixed together with a flair. Their specialisation however comes with problems in adaptability.
Specs on the other hand are existing mains taken to a specialised measure. They don't steer away much from their original main in terms of equipment or stats, but their tactics are far more heavily leaning towards a specific strength.
HexbladeA rogue skilled equally in stealth as in magic. They make use of traps, hallucination, and other advantages of magicks to perform their craft. These are often (holy) darkness mages.
Stat focus: DEX, INT, SAU
SpellbladeA melee fighter that uses magic to get an edge in combat. These magical fighters have a wide array of buffing and destructive spells atop their arsenal of weaponry. Sporting medium armour to allow them a balance between weaponry and magic without sacrificing movement. They are by far the most versatile of classes, and often consist of pure mana, wind or fire mages.
Stat focus: VIT, INT, SAU
BardA (mostly) melee fighter, though their focus lays on boosting the stats of their allies through magic and vocal skill. Bards are unique, as they have catalysts that boost the effects of skill slots as well as spell slots. Lending well to holy light magic, as well as a melee fighting style.
Stat focus: VIT, EMO, SAU
RangerA long range fighter, especially perceptive and accurate in their attacks though shy to close quarter combat. Be it with bow or rifle, they can take down just about any target before anyone even knows they're there...
Stat focus: DEX, heavy PER
BrawlerBrute force to the extreme. Using a risky tactic of "punch first ask questions later" they often incorporate heavy weapons like hammers or shotguns. They have a high vitality and strength, as well as the spirit to bite through damage and the dexterity to rush through enemy lines. Not quite known for their accuracy or temperament however...
Stat focus: STR, DEX, VIT, SAU
Spellslinger
What happens when you hand a mage a gun? Simple, you get a gunslinger. Using enchantment to reinforce their bullets, these spellslingers tend to be more reliable in longer battles than mages are due to their lack of reliance on a fixed pool of mana.
Stat focus: PER, VIT, SAU
SummonerWhy fight if you have minions? A summoner lends itself to this idea as they summon - be it through necromancy or pure magic - creatures to fight for them. This allows them to short on their physical attributes, assuming they never get attacked through the hordes of beasts at their side.
Stat focus: INT, heavy SAU
EnchanterRunes; an art style of their own. But the same can be said for combat; so why not try to mix the two? Enchanters make heavy use of rune-crafting and magical items to buff themselves to the extreme. Sporting runic armour, with entire bandoliers filled with self-contained spell grenades, crystalline weaponry and runic tattoos from head to toe. They tend to have ridiculously high stats due to their DUI buff items. (Caution: Will drive you bankrupt in 0.2 seconds)
Stat focus: SAU
PaladinSometimes a simple shield just isn't enough. Sometimes, magic is the best protection you can have. Sometimes, you need a giant, buff plate-armoured knight to hold you close and kiss you goodnight while artillery shells pointlessly dissipate before they can reach you. These heavy warriors often feature light or earth magic to keep your entire party save, using a magi-shield to further enhance their abilities while letting their sword or mace do the rest of the talking.
Stat focus: STR, VIT, SAU
MedicWhere would we be in the world without support characters like medics. Their healing magics, be they water or light, will turn the tide of battle when things seem most grim. Even capable of pulling you from the precipice of death, and providing you with that extra magic 'umpf' to really get through the thick of battle.
Stat focus: VIT, EMO, INT
HunterAn honest profession, a deadly tactic. Hunters specialise in tracking and killing monsters, making use of (holy) wind magics to get the upper hand, whilst still relying heavily on their ranged weapons to hit their targets when they find themselves flying around.
Stat focus: PER, VIT, INT
AbuserNot domestic. The abuser is actually an offensive support class, specialising in dealing out debuffs. They are often unholy light, water or air mages that really shine when wearing down their opponent over time. With reliance on poisonous methods, debilitating strikes and long-term damage... Again, not domestic.
Stat focus: VIT, INT, SAU
MetaTime and space are fickle things. This incredibly specific build consists of malkovs using holy pure magic to play around with time itself. Their conversations are confusing, their whereabouts and combat even more-so.
Stat focus: INT
DragonJust burn everything to the fucking ground.
stat focus: fuck you