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Post by Crowco Cooper on Oct 4, 2020 11:24:07 GMT
Name:Isaac coldwater Species and race: elemental Age, gender and element: 21, male, pure mana Faction: Riesen-jagd Armee Knight Appearance: picture below (I do not own that picture) Background:“Isaac Coldwater had a normal life. Well, as normal as an elemental could have. Until a few years ago something happened. He was “hijacked” by a banished god.” Birth magi: none (for now) Profession: Hunter/gatherer novice Level and stats: lvl 14, 2.250/19.670 exp, 8 SP - STR 5 - DEX 7 - PER 5 - VIT 7 - INT 10 - EMO 4 - SAU 10 Inventory: 2x Glock 18 - Standard issue for any recruit and soldier of SRT and thus considered low level. This pistol has easy control, 19 bullet magazines, and moddable capabilities. Not very hard to use as it has little stopping power. DEX and PER oriented weapon. AP 1.
Sword of light - Old technology has allowed for swords to be made out of magic. The result of it being a borderline knock off of lightsabers. But we guarantee you it's totally different in no way. Very obvious to see, and therefore impossible to sneak with. They can have different colours, something which can be modified on the spot. One-handed sword. DEX oriented weapon. AP 2. Does magic damage rather than physical.
Light combat armour - A kevlar vest with some pockets for ammo, mixed with a masked helmet. This armour is meant to be minimalistic, given to the recruits and the units that do not work on the front lines, but rather as background support units. This simple vest can often be seen guarding forward operating bases and low-priority locations. Recruits are often found wearing this outfit, but mages can sometimes be found favouring this armour too for its light weight which requires minimal waste of energy whilst still protecting the wearer.
The Riesen-Jagd edition features a chainmail and leather mesh, rather than the kevlar typicaly used in this armour. Quite dureable and fashionable.
+1 VIT. AP 1.
13T warcraft - A straight, long knife with black blade. Made to be simplistic, yet effective. Made with high-carbon steel, a fitted ergonomic grip and stylish sheath. Nothing screams 'cyberpunk assassin' quite like this. DEX and STR oriented weapon. AP 2. Perks: Drivers license - It's important that when you get behind the wheel, you actually know how to drive a manual. LVL 1 perk. Allows the operation of normal land vehicles. Pistol pete - Just because it's small doesn't mean it's not able to pleas- I mean, shoot things effectively. LVL 3 perk. +2 DEX when using pistols.
Two of a kind - The very favourite of those who dual wield in style. If one has two of the same weapons, the second will not take up any carrying space. LVL 7 perk. Requires 7 DEX and 6 STR.
Mana pool - An advanced technique that allowsa mage to exert massive amounts of mana into a single spell without disrupting its frequency. Following the simple mathematical equasion of C / S = O, one can put multiple spell slots into the casting of a singular spell. First, the spell is cast with a required spell slot. Then, the spell is reinforced by any number of other spell slots. The Cumulative additional spell slots are then divided by the Spell level, equating in the additional spell slot power the spell gains. For example, by reinforcing a lvl 10 spell with 20 lvl 1 spell slots, one would get; 20 / 10 = 2. Meaning the spell is cast at the power of a level 10 + 2. Making it a level 12 spell slot cast without having to expend precious higher level slots. LVL 10 perk. Requires 9 SAU and 7 INT.
Touch of destruction - The auretical fragment has touched you through its destructive powers. But you remain unharmed. Live to fight another day. Automatically gained upon first contact with the enigma.
Known skills: Trigger happy - A gun skill. Allows for the user to fire single-fire guns like revolvers and pistols in high succession. LVL 1 skill. Requires 5 DEX.
Dash - The user puts all their energy into pushing their legs beyond their limit, forcing them to run much faster. LVL 1 skill. Requires 5 DEX. +3 DEX, but only towards running, for one round. CQC-armlock - Using close quarter combat is an essential skill for skilled infiltrators. This particular skill allows the infiltrator to, when sneaking up behind a minor NPC and keep the victim in lock. Allowing the user to perform a sneak attack, even though the target is aware of their presence. Alternatively, the user can knock out the victim or spend a round interrogating the victim. The victim is disarmed in this process. LVL 3 skill. Requires 5 STR and 6 DEX. Draw! - Experienced fighters can draw their firearm and attack in an efficient manner at the same time, making for unpredictable and potentially devastating attacks. LVL 4 skill. Requires 7 DEX. Skill slots: 8 lvl 1
7 lvl 2 / 9 6 lvl 10
5 lvl 11
4 lvl 12 2 lvl 13
Known spells:
Magic shards -Fires shards of purple magic crystals that launch at the target like bullets. LVL 1 projectile spell.
Shockwave - The caster aims its catalyst or hand(s) towards an enemy, pushing forth a blast of magic to throw any target aimed at at melee range. The spell can only be casted once every two rounds, but also takes up only half of the round's attacks. Meaning one can follow up with attacks after using this spell. The spell allows for stunning an enemy, as well as throwing any target that is viro-sized or smaller (except for giants) wearing armor lighter than heavy armour. Throws back these targets for three metres. LVL 3 spell. Requires 7 INT and 6 SAU. Minor stun.
Sword burst - The caster releases a set of five magic, transparent swords that rush around in the air, no further than 2 metres away from the caster. Upon hit, the swords break, but cause pure mana damage. LVL 4 spell. Requires 7 INT and 7 SAU.
Soul strain - Strains the aura of the opponent, making the opponent lose the power to move. The spell is not launched, but rather directly inflicted by touch on the opponent. Thus it is not dodged, but resisted when it fails to hit. LVL 4 spell. Requires 6 INT and 7 SAU. Can be resisted if target has a higher SAU than the caster.
Judas' force - Once the apostle of Jesus, Judas was turned by the influence of Helios. Made to betray his friend, compatriot and leader, he could never quite forgive himself. The fires of helios overtook him. And as his soul was taken, a demon was born. The Taurus demon. The caster summons a double barrelled, short stock shotgun that fires of an infernal, heavy hitting blast. Guaranteed to cause lasting burning damage. But it can only be used once every 5 turns. LVL 10 spell. Rrquires 8 SAU. Does fire damage, burning effect. Stuns at short range.
Pure Magic Punch Barrage - This spell barrages the target with 15 close-combat punches infused with pure mana. A high level spell. LVL 10 spell. Requires 10 INT and 10 SAU.
Spell slots: 16 Lvl 1 15 lvl 2 14 lvl 3 13 lvl 4
12 lvl 5
11 lvl 6
10 lvl 7
9 lvl 8
8 lvl 9
7 lvl 10
6 lvl 11
4 lvl 12 2 lvl 13
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