Name: Izanami Mari
Species and race: Atronachi
Age, gender and element: 18, Female, Void.
Faction: Izanami Clan
Appearance: Image below, Mari is around 168 CM talls and weighs 55 kgs.
Background: Mari was born into the Izanami clan to the leader, who was to say strict with their lessons about Necromancy, that the unholy darkness was the one way to commit to the art of Necromancy, but instead of creating and controlling a thrall, Mari broke the veil beyond our reality and a misty skeletal figure appeared wielding a larger katana. Her father realising this sudden change of power for the new heir.
Mari was sent to the clan home and set into a form for training isolation, the only social interaction Mari had was her Samurai and her biggest father figure in life Yang.
On one fateful night, Clan Izanami is exposed by the shogun as a corrupt entity. As punishment, the shogunate descended upon the clan and slaughtered them. Mari was protected to almost the last breath of Yang, but they got out and Mari dragged Yangs body all the way to a place where they would be safer place.
Birth magi: Kōgō - Draemora of Royalty
Mari has unusual control over her summons being able to give them an role/class, each role giving them a special thing in a fight, these roles stay for the amount of spell slots she uses and how strong the spell slots are.
The Roles are as followed.
King - A sturdy front line fighter, focused on melee and pure chad. STR and VIT based.
Queen - A master of magics and crowd control, based on spell casting and crowd control. INT, EMO, SAU based.
Prince - An ranger that hits when least expected, based on scouting and sniping/ranged physical attacks. DEX and PER based.
Princess - A supportive healer and buffer, based on light magic and the helping of their team. EMO and INT based.
Jester - An Agent of Chaos, based on big sneak attacks and illusions. DEX, INT, EMO based.
As she upgrades her Birth Magi the roles get stronger, and new shall be added further.
Profession: Sorcerer - Necromancer Apprentice
Level and experience:
4 - STR
5 - DEX
5 - PER
5 - VIT
7 - INT
7 - EMO
7 - SAU
Inventory:
Novice wand - A wand wielded by the beginning mage. Trust me when i say this is no ordinary oak branch. One-handed weapon.
+1 EMO. Novice enchanter catalyst.
Phone.
Perks:
Drivers license - It's important that when you get behind the wheel, you actually know how to drive a manual.
LVL 1 perk. Allows the operation of normal land vehicles.
Known skills:
Dash - The user puts all their energy into pushing their legs beyond their limit, forcing them to run much faster.
LVL 1 skill. Requires 5 DEX. +3 DEX, but only towards running, for one round.
Skill slots:
1 - 1st level
Known spells:
CHOMP! - The chomps are essentially prosthetic dentals with legs, summoned from the void to inflict some gruesome damage. Once summoned close to their target, they will huddle along and attempt to take a bit out of their target. This spell can be charged to summon multiple chomps. The most basic of holy summon spells.
LVL 1 spell. Can only be cast with LVL 1 slots, the more slots are expanded into the spell, the more chomps will appear
Spell slots:
1 - 1st level
Attachments: