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Post by Crowco Cooper on Oct 16, 2021 13:56:46 GMT
Name: Breaker Species and race: Construct Age, gender and element: Age Unknown, Has been active for about 5 years, Male, Unholy Earth Faction: Freelance, Ex Clover Member Appearance: Breaker is a tall obsidian construct standing at 1.9 meters, his body proportions are rather thin giving him an almost sickly look. With rough and jagged edges he can be described as sharp with most of his sides ending in points. His head is bare, only possessing one large green gem for an eye in the centre of his face. Generally he can be seen wearing nothing but dark green cargo trousers with the logo ripped off. Background: Breaker first awoke in perhaps the most unlikely places, The London Underground. Having been sealed away for so long, his mind was foggy, only remembering the figure of the man who locked him away. Yet he never thought about it for too long, not when there were large metal tubes rushing around, threatening to smash him to pieces. Stumbling through the undergrounds’ vast tunnels he eventually stumbled upon the criminal activities of the Clovers. After a brief confrontation, he was brought into the organisation. From then on Breaker worked as a bruiser and guard for the gang. Due to his large stature and nihe unbreakable body he became a valuable asset in armed robberies and drug deals gone south. After years of working for the group he was caught in a bad job and after everything went to shit, he was left to die while the others ran. From then on he renounced his membership with the Clovers and in turn the Blinds. Now working as a freelancer, he takes up any job in order to get a bit of cash, and especially any jobs that directly meddle with the Blind’s business. Birth magi: Vicus - Dreamora of Gems / “Crystal Smith” By expending a round, Breaker can cause Quartz crystal to cover a single part of his body, that being an arm, head, leg or chest, this adds +1 to AP to that single body part. Alternatively Breaker can spend 2 rounds in order to create crude structures on his body, such as a large crystal on his shoulder or a jagged spike on his hand. Profession: Apprentice armourer Level and experience: 6 // 935/1150 exp 3 SP 7 STR 6+1 5 DEX 4 PER 10 VIT 5 INT 5 EMO 8 SAU Inventory: Perks:Driver’s License: Knows how to drive land vehicles
Pugilist - Weapons are for boys. Fists are for men. When engaging in hand-to-hand combat, get +1 STR and +1 DEX LVL 2 perk. +1 STR and +1 DEX when using hand-to-hand combat. (Includes fist/leg weapons ex knuckle dusters)
Armored body: Start at apprentice level armorer if selected as its profession
Made For Combat: +1 STR. Immune to damaging effects of gasses and poison. Base 2 AP. Get 'Touch of creation' perk by default.
Rock Body: -3 PER to all ranged weapons, armor must be refit especially in order to be used, which costs a lot of money. Cannot produce offspring.
Touch of creation - The aetherial fragment has touched you through his benevolent powers. You remain alive, but a stoneheart. Either that, or you're a prophecised construct. Automatically gained upon being reanimated by Turin. Known skills:Power strike - By channelling all inner power to one's arms, a melee fighter can strike with all its might. This skill slows your speed, but increases your damage. LVL 1 skill. Requires 5 STR. -1 DEX, +2 STR. Skill slots:14 - Lvl 1 13 - Lvl 2 11 - lvl 3 9 - lvl 4 6 - lvl 5 3 - lvl 6 Known spells:Clump-o-dirt - Hurls a ball of dirt that explodes into vines upon impact. Doing basic damage. A very easy to cast spell for beginning mages. LVL 1 projectile spell.
Earth Shield - Creates a rectangular shield in front of the caster, which works as a relatively strong barrier. LVL 3 shielding spell. AP 3. Lasts 2 rounds. Spell slots:13 - Lvl 1 10 - lvl 2 8 - lvl 3 6 - lvl 4 4 - lvl 5 2 - lvl 6
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