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Post by Crowco Cooper on Oct 17, 2021 9:40:17 GMT
Name: Jeremiah The Fifth or Taddy for short Species and race:Loscann Age, gender and element: 20, Male, Holy Light Faction: N/A Appearance: Taddy is a brownish frog I’ll build on this further Height 145, Weight 30kg Background: Taddy was raised here in London with his local “Pond” being very built on The Blinds controlling the community with gambling and debt, but that didn’t stop Taddy and his gang from causing havoc, the biggest being gunning the District Leader of the Blinds Parappa The Rap-. Thought this accidentally just started the purge of his Pond by the Blinds as they got crueler and crueler. This sent Taddy into a rage that when he got the invitation to “Fuck up the cards fuckers” Jack didn’t even get to walk out before he got the sound of smooth beats from GIFYAKUZA as he got followed by the short frog. Birth Magi: Shredder Taddy has a certain way with instruments, by using his instruments he can unleash wild shreds of music that can hurt people in front of him and destroy minor structures. Though he can amp his instrument with spell slots to increase effect. Profession: Hunter and Gathering Apprentice Level and experience: LVL 6, 35/1150 exp 10SP 5 - STR 4 - DEX 4 - PER 8 - VIT 7+1 7 - INT 8 - EMO 10 - SAU Inventory:
Journeyman's instrument - An instrument that can be carried by a person to serve as an amplifier to their bardic magics and playing skills. A primary catalyst. +1 to effects of holy light and bardic skill stat boosts.
Baseball bat - A boston favourite STR oriented weapon. AP 2.
Boombox - A typical 80's style boombox. Except its actually just a modern boombox taped to a shoulder-mounted rocket launcher. Comes with two shots before needing to reload, and acts as a bard catalyst. Can carry up to 6 additional missiles. STR and EMO oriented catalyst. AP 5. Explosive damage. +1 to bard skill status boosts. Carrying 2 rockets.
Light combat armour - A kevlar vest with some pockets for ammo, mixed with a masked helmet. This armour is meant to be minimalistic, given to the recruits and the units that do not work on the front lines, but rather as background support units. This simple vest can often be seen guarding forward operating bases and low-priority locations. Recruits are often found wearing this outfit, but mages can sometimes be found favouring this armour too for its light weight which requires minimal waste of energy whilst still protecting the wearer. The SRT version boasts MARPAT camo with blue-yellow pallet. +1 VIT. AP 1. Perks:
Multi-lingual - Your character has studied the languages other than their mother's tongue. By getting this perk, you can speak an additional language of your choosing. This does not include old draconic. Can be gotten multiple times. LVL 1 perk Knows Blinds Slang. Known skills: Power strike - By channelling all inner power to one's arms, a melee fighter can strike with all its might. This skill slows your speed, but increases your damage. LVL 1 skill. Requires 5 STR. -1 DEX, +2 STR Skill slots: 13 - LVL 1 10 - LVL 2
8 - LVL 3
6 - LVL 4
4 - LVL 5
2 - LVL 6
Known spells: Light orb - Fire small light pellets. Novice level magic that any light caster could use. Acts much like bullets. LVL 1 spell.
Dutch insults - Everyone knows that Dutch peope have the most vibrant library of insults. A holy bard can utilise this to insult enemies, while entertaining their party. LVL 2 spell. Requires 6 EMO. Induces frenzy status on target if their EMO is lower than caster.
Healing stroke - Sends out a wave of gold-white light in a 5 meter radius of the caster that heals all within range. Both friend and foe. LVL 3 spell. Requires 7 INT and 7 EMO. Heals minor wounds on all targets.
Words of virtue - The caster shouts words of conviction, that seep into the minds of all allies that can hear them. Those allies gain the power to persevere through their wounds, though they aren't healed. LVL 5 spell. Requires 7 INT and 7 EMO. Lasts 3 rounds. Spell slots: 20 - LVL 1 16 - LVL 2
13 - LVL 3
10 - LVL 4
7 - LVL 5
4 - LVL 6
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