elfpi
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Ory
Dec 3, 2021 0:47:39 GMT
Post by elfpi on Dec 3, 2021 0:47:39 GMT
Name: Ory
Species and race: Snow Elf Revenant
Age, gender and element: 10, Female, Pure Mana
Faction: Afilliated with hearts - Rank: Slave
Appearance: Image further below - 163 cms 5'3, 50 kgs.
Background: Ory was born in Jotunnheim, a Snow Elf village outside the walls of Stockholm, where the protection was given by the Ygrosif shrine that put up a snowstorm around the village, keeping the monsters and other viro at bay. Ory was raised in secret from the village by her family, she was a strange child, she had the ability to transform into a weapon. But the each wielder had a different weapon. The secret was found out though as a group of men wandered into the village, a wood elf gave her family a trade off. The child for their entire villages safety, the parents weren't going to give away their child. The group then sat fire to the Shrine of Ygrosif, and slaughtered the parents as Ory was put to sleep by the elf. The Village was torn asundered by the cruel world outside the Walls. Ory woke up in the back of a car travelling to a ferry, waking up on the shoulder of the elf with a blanket, as she was let know to "Forget everything, and prepare for the hell" she was going to experience. When they finally came to the headquarters she was put in a small children's room with a bed and a desk and table. She was raised there by the Elf who cared as a fatherly figure, but one day he went away and never came back. She was then taken to "The Red Palace" where most of the high end Hearts lived, where she was tortured until one day, she died. But she awoke to an unknown deity, smiling at her. as she awoke 15 years later in the same torture room she had died in, to the surprise of the royals and the torturers, she was put on auction, sold to an high elf in London, where she murdered him by slitting his throat after he had his way with her.
Birth magi: Armsmorph - Ory can transform into a weapon that reflects the wielder, it can be any kind of weapon, it grows in power as the bond between the wielder and Ory grows, at some point allowing abilities connected to the wielder. It has a great effect towards Draemoras and Vassals. She can be transformed by force by uttering the Draemora's Name - "Muto."
Profession: Apprentice Enchanter
Level and experience: Level 5
6- STR
7- DEX
6 - PER
7- VIT
8 - INT
7 - EMO
8 - SAU
Inventory:
A smaller kitchen knife.
Perks: Sailors license - Sailing a ship, be it with a motor or a sail, is not as easy as it seems.
LVL 1 perk. Allows the operation of smaller naval vehicles.
Touch of destruction - The auretical fragment has touched you through its destructive powers. But you remain unharmed. Live to fight another day.
Automatically gained upon first contact with the enigma.
Known skills:Power strike - By channelling all inner power to one's arms, a melee fighter can strike with all its might. This skill slows your speed, but increases your damage.
LVL 1 skill. Requires 5 STR. -1 DEX, +2 STR.
Identify - You observe a spell, and are able to determine its element type, whether it's holy or unholy, and anything that seems unique about it.
LVL 2 skill. Requires 7 SAU or INT
Random bullshit - You attempt to recall an obscure fact, historical anecdote, or some lore you looked up on wikipedia when you were bored. Great for trivia night!
LVL 1 skill. Requires 6 INT.
Skill slots:4 - 1st level 4 - 2nd level 3- 3rd level 2- 4th level
Known spells:
Bound weapon - The caster casts a binding enchantment over their melee weapon, allowing them to throw the weapon over close range and have it fly itself back to the wielder. It also allows for creative fighting techniques. The modern spellsword can't go without it.
LVL 1 spell. Requires 5 INT.
Magic shards -Fires shards of purple magic crystals that launch at the target like bullets.
LVL 1 projectile spell.
Enchanter- Enchants whatever weapon the caster is using, adding extra pure magic power to the weapon. This is a process that takes one round, where the caster hovers his/her casting catalyst over the weapon to spread the power over the weapon. This spell will give the weapon a glow akin to the caster's aura.
LVL 2 spell. Requires 5 INT.
Anguish -The caster lets magic surge through their weapon, giving it more AP. This lasts a good 3 rounds. Takes a round to prepare the weapon.
LVL 3 spell. Requires 6 INT. Adds +1 AP to the weapon wielded by the caster for 3 rounds
Strike blade- A spell that only influences melee weapons. This allows for the caster to enchant their weapon, after which they can use the melee weapon to send 'echos' of their weapon through forms of magic. Giving them the advantage to attack up to 20 metres with their melee weapons, or destroy incoming projectile-spells if their damage overpowers that of the projectile. Takes a round to prepare the weapon, lasts three rounds.
LVL 5 spell. Requires 8 INT and 5 EMO
Spell slots:
6 - 1st Level 4 - 2nd level 3 - 3rd level 2- 4th level 1 - 5th level Attachments:
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