Name: Rose
Species and race: Elemental
Age, gender and element: Artificially grown in a tube to be the body of a 19 year old ((STILL NO HORNY COOP )), Female, Wind
Faction: SRT (Secretary for The General.)
Appearance: Rose stands at about 185 cm's on the dot and weighs very little for a person of that height. Her hair is a beautiful coral colour and her eyes match her "
father" The General and she has his pointy ears as well though her physique is way more elemental than it is elven, image below (From her I.D card for the HQ)
Background: Rose has
always worked for her father The General, though she has some spotty memories of her past, sudden memories of her infiltrating something and her being in Asia for a mission, but as The General keeps reminding her of. He'd
never put her in danger, not
his own daugther. Rose has recently applied to join the M-Division of the SRT for her recruit training since she
recently got to the age to actually get into the SRT.
CLASSIFIED INFO: ONLY SPEC OPS MEMBERS AND ABOVE ARE ALLOWED TO ACCESS.
Rose is the creation by combining the DNA of Deserter David Frighte and former SRT Medic Lily Nenúphar (KIA) and The General. She has been giving a fragment of Elido which we've kept after finding it in CLASSIFIED. We are searching for more fragments of Elido around the world. She is not to learn of her biological “parents” in any way, if this happens… Report it directly to The General.
After the failure of her last task, we have modified Rose to a better state and made her physique older. Everyone must know that The General is her father and her "mother" is in a better place. This one will succeed... I will make sure of that, even if i have to kill for it.- The General.
Birth magi: Limitless Possibilities: Elido can make spells that either have been lost to time or they simply didn't exist, but it takes time. By slowly manipulating the mana in air and her own, Elido starts crafting a spell by using her spell slots, The spell's intensity is based on what spell slots are used for the birth magi. The spell's effect is crafted out from a table that has options for effects like Range, Class of spell (is it offensive or defensive or maybe even summoning?)What kinda element damage does it do if it needs to deal damage, and at last how many targets does it hit? The longer Elido crafts the spell, the more choices she gets to make with the spell but if she just lets it go after a round. Who knows what will happen.
Profession: Novice Enchanter
Level and experience: Level 5 0/510
3 - STR
5 - DEX
5- PER
5 - VIT
10- INT (11 with book)
7- EMO (9 with wand and book)
9 - SAU
Inventory: Standard SRT Light Combat Armor with dark camo. +1 VIT 1 AP, Standard combat knife AP 1, Standard Phone given by The General (Yes Coop it has a tracker). Novice Wand +1 EMO. Journeymans Book +1 EMO and INT.
Perks:
Languages: Mandarin, English.
Elemental power: Increased resistance to damage from matching element. +1 INT and SAU when casting spells.
Elemental weakness: Decreased resistance to damage from the opposite element. -1 VIT when targeted with physical attacks.
Known skills:
Dash - The user puts all their energy into pushing their legs beyond their limit, forcing them to run much faster.
LVL 1 skill. Requires 5 DEX. +3 DEX, but only towards running, for one round.
Random bullshit - You attempt to recall an obscure fact, historical anecdote, or some lore you looked up on wikipedia when you were bored. Great for trivia night!
LVL 1 skill. Requires 6 INT.
Identify - You observe a spell, and are able to determine its element type, whether it's holy or unholy, and anything that seems unique about it.
LVL 2 skill. Requires 7 SAU or INT
Tongues - You know enough linguistics that you can attempt to converse with someone speaking a related language to one you know, even if you don't know that exact language. You'll make grammatical mistakes and sound like a morron, but hey! If it works, it works!
LVL 2 skill. Requires 7 INT.
Skill slots:
5 - 1st level
4 - 2nd level.
3 - 3rd level
2 - 4th level
1 - 5th level
Known spells:
Air cutter - The caster launches slashes through the air to cut at the target. Fire at the speed of bullets.
LVL 1 projectile spell. Does wind damage (Bleed).
Gust - The caster cuts a blast of wind through the air at the target. Making a hard impact. A basic spell for most wind magic users.
LVL 1 projectile spell. Does wind damage (Break).
Acceleration - This handy dandy spell is for the nimble and quickfooted. Boosting ones speed for as long as one can manage to uphold it.
LVL 3 spell. Requires 6 INT and 6 EMO. +2 DEX.
Flight -One of the most iconic and ironic spells of all the wind based spells. Allows for flight, with maximum speed raising with 10kmh on every upcast, with the base speed of 20kmh. Lasts 3 rounds.
LVL 3 spell. Requires 6 INT and 6 EMO.
Air wave - The caster aims its catalyst or hand(s) down at the ground, causing a 5m radius blast of wind that throws back viro-sized enemies (besides giants) wearing armor lighter than heavy for three metres. Otherwise affected targets are stunned. The spell takes up only half a round, meaning the caster can still launch attacks after casting, although only half the normal amount.
LVL 4 spell. Requires 6 INT and 7 EMO. Minor shock to large targets, moderate shock to small targets.
Attunement to the storm - The caster summons strong winds to surge around their body for a round. The next round, the winds will build up speed, becoming a tiny storm that surround the caster directly. This allows the caster to use wind spells at greater efficiency, boosting their damage whilst lowering their required time to cast. Attunement lasts 3 rounds.
LVL 4 spell. Requires 8 INT. All spell slots increase by a level for 3 rounds. Doubles actions per round towards wind magic. Upcasting doubles duration.
Denial - By manipulating air currents, the user can create something like a redirecting shield around themselves or an ally, redirecting incoming projectiles. Does not work against magic.
LVL 5 shielding spell. Requires 6 INT, 6 EMO and 7 SAU. Redirects physical projectiles to other random targets. Specifical targeting perk does not work on this spell.
Spell slots:
10 - 1st level
8 - 2nd level
6 - 3rd level
4 - 4th level
2 - 5th level
Attachments: