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Post by Crowco Cooper on Aug 18, 2024 16:18:40 GMT
Name: Mordecai
Species and race: Halfling; Dwarf mother, Human father.
Age, gender and element: 27, male, fire
Faction: All-god loyalist
Appearance:
Background: Being born to a poor set of humanoid parents out in the ghetto of Viena, Mordecai had never been able to count on others all that much. Rely on no one, expect nothing, take everything as it comes. That was his motto. It was perhaps for that reason that Provisiat - an ever present annoyance - chose this like-minded individual as their vassal. It was also that mindset that led him down a miserable path as a drunkard, spending most of his time in bars or out on the street. A miserable hag of a person; He eventually came to learn of the all-god after a chance meeting with Riachi. Absolutely enthused that the world would be coming to an end - he didn't like it here anyway - he happily agreed to provide aid however he could. Though a pain in the ass of just about anyone he meets, he would prove a useful tool for the all-gods goals.
Birth magi: Provisiat, draemora of improvisation: A draemora that was always described as unpredictable. Provisiat had a tendency of coming up with outlandish plans on the spot and executing them to surprising efficiency. Improvised weapons enjoy the same buffs as unarmed combat.
Profession: Novice blacksmith
Level and experience: LVL 5, 0/540 EXP STR- 5 DEX- 6 PER- 5 VIT- 7 INT- 7 EMO- 5 SAU- 3
Armour: Total encumbrance 0,6
Head - Ceramic. Lowers blunt damage by a degree. +1 VIT towards specific body part. AP 2.
Arm L- Leather. Lowers slashing damage by a degree. AP 1.
Arm R- Leather. Lowers slashing damage by a degree. AP 1.
Torso- Ceramic. Lowers blunt damage by a degree. +1 VIT towards specific body part. AP 2.
Leg L- Leather. Lowers slashing damage by a degree. AP 1.
Leg R- Leather. Lowers slashing damage by a degree. AP 1.
Back- Leather. Lowers slashing damage by a degree. AP 1.
Inventory: Brass knuckles - Ah the good old brass knuckles for when things get up close and personal or for when you need to cheat in a boxing match. STR oriented weapon. Does blunt damage. AP 2. Counts as unarmed, takes up no weapon slot.
Perks: Human servitude: Start at apprentice level foraging and hunting if selected as its profession
Hardiness: +1 PER and STR when using strength-based firearms. +1 VIT when under influence of alcohol.
Human oppression: -1 VIT when getting hit by magic attacks. Lasts 1 round.
Pugilist - Weapons are for boys. Fists are for men. When engaging in hand-to-hand combat, get +2 STR and +1 DEX LVL 2 perk. +2 STR and +1 DEX when using hand-to-hand combat. (Includes fist/leg weapons ex knuckle dusters)
Known skills: Kung-fu - Can't go wrong with the classics. Kung-fu is a fighting style useful for those who want to perform blunt attacks with a bit more grace. It can be used when unarmed, or when using blunt weaponry such as batons or polearms. Extra style points if you use nunchuks. It focuses on hard hitting strikes, meant to beat the opponent black and blue. LVL 1 offensive skill. Requires 5 STR. Increases blunt damage by a degree. Works with Unarmed and Blunt weaponry.
Power strike - By channelling all inner power to one's arms, a melee fighter can strike with all its might. This skill slows your speed, but increases your damage. LVL 1 skill. Requires 5 STR. Halves actions per round, but increases injury caused by succesful hits by a degree.
Judo - Why have your fists do all the work when gravity can hit harder? With Judo, the focus lays on repeatedly throwing your enemy around, preferably into the ground. Useful if you want to remain non-lethal. Can only be used as an unarmed combat style. LVL 2 offensive skill. Requires 6 STR. Converts unarmed blunt damage into shock damage. Only works with unarmed attacks.
Adrenaline rush - By learning how to activate adrenaline on will, the user can eliminate their sense of pain for a short time. Lasts 2 rounds. LVL 3 skill. Requires 6 STR. +2 VIT.
Offensive/defensive stance - This skill allows use of both an offensive and defensive stance, although you may only use one stance of any kind at a time. In a offensive stance, you focus on raw power and reflex, which gives your attacks +1 AP, but yourself -1 AP (or -2 VIT if going below 0). In a defensive stance, you gain +1 AP to yourself and your defensive spells, but -1AP to all your attacks and offensive spells. Both stances last one turn but can be maintained with additional slots requiring no action. LVL 3 skill. Requires 7 VIT and 7 STR.
Skill slots: 5 x LVL 1 4 x LVL 2 3 x LVL 3 2 x LVL 4 1 x LVL 5
Known spells: None
Spell slots: None
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