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Post by Nobody on Sept 14, 2016 18:29:09 GMT
(Only two armor mods per armor set unless otherwise specified)
Insulation: Enchantments added to armor in order to increase elemental resistance. Lowers HP by 10, but decrease accuracy of particular magic element accuracy by 1. Costs $3500. Only one kind of insulation per armor.
Kevlar Reinforcement: Slap a better layer of kevlar weave onto your armor! Adds 15 Health. $1000
Airtight Seal: In case of biological warfare, this can be applied to reduce risks. Poison attacks are reduced a rank, but counts as two slots.
Wip
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