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Post by Crowco Cooper on Jul 5, 2018 22:38:08 GMT
Name: "Beep boop", unit series 70-21 Age: 1 year
Race: MFAK-02 Faction: ADF
Rank: 3, medic
Element: None, robotic
Skill tree: Perception
Profession: Mechanic
Spells useable: None, robotic Skills useable: Camouflage Preferred way of fighting: As support unit, beepboop concerns himself with maintenance and supportive roles. Background: Beepboop earned his nickname during his early deployment years before joining ADF. Here, it suffered a traumatic sytem error loop due to getting shot. For some reason, this has caused beepboop to not only show 'emotions', but also exclusively communicate through morse code. Luckily, for robots this is easy to understand. But to many viro, the fast pace at which beepboop talks, it is almost impossible to understand. Additionally, he uses a beep sound for a positive response, and a boop sound for a negative response. When it announces itself, it simply identifies as 'beepboop'. Thus the name. Basic Appearance: A frail, thin, and surprisingly able body at 1.5m With seven fingers on each hand, and a springheel set of legs. It's head is slim, with two sensors on the backside.
Health: 60 base + 20 rank + 50 armour = 130
Mana: 0 Stamina: 40
Equipment:
Support armour - Armour that allows for double the average amount of ammo, rations, and supplies to be taken with. Useful for missions that require endurance. Looks much like the light combat armour, but is fitted with more pockets. The SRT version boasts MARPAT camo with red-blue pallet. The SPR version has a plain grey pallet. The UAF version has a tan-beige plain colour pallet. Xerna troops have splinter camo, with a blue-black pallet. Adds 50 health. Movement speed 4. AP 1. Carry load capacity doubled.
13T warcraft - A straight, long knife with black blade. Made to be symplistic, yet effective. Made with high-carbon steel, a fitted ergonomic grip and stylish sheath. Nothing screams 'cyberpunk assassin' quite like this. does 5 stab/slash damage, 15 when sneaking. Roll 1-4 dices with 6 sides. 1 or 6 to hit. Melee range. AP 1.
UTS 15 - ADF has made their low-level submachine gun to be insanely small to accomodate the smaller size of their typical users. Like the theme along all its weaponry, lightweight and revolutionary. Actually, tis comically small, as it is basically pistol-sized. Yet its firing power should not be underestimated. Has a 15 bullet magazine. Semi - Does 7 bullet damage. Auto - Does 3 bullet damage. Semi: Roll 1-6 dices with 6 sides. 1, 3 or 6 to hit. Auto: Roll 7-15 dices with 10 sides. 1, 5 or 10 to hit. AP 1. Can be used to replace the secondary weapon.
Medical kit - The main weapon of a combat medic. The medical kit allows for the user to heal anyone by simply spending a round sitting still with whoever they're healing. The medkit is composed of suture kits, bandages, morphine, various potions and other goods to bring back all three stats to good health. +5 health, mana or stamina per round spent with target. Neither target nor user can perform other actions or move during healing. -1 movement speed.
Repair kit - Pretty much your swiss army knife when it comes to trying to keep the vehicles in working order. Including a high powered blowtorch, slots for 6 units of materials, pair of welding goggles, and grinder. Lowers movement speed by one. +5 health or stamina per round spent treating automaton. Neither target nor user can perform other actions or move during healing. Costs 1000 dollars.
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