Name: Rose
Species and race: Elemental
Age, gender and element: Artificially grown in a tube to be the body of a 12-13 year old (So no horny )), Female, Pure Mana
Faction: SRT (Secretary for The General.)
Appearance: Rose is a strange specimen, beautiful slightly sun kissed skin, heterochromia where her right eye is the deepest fiery ruby and her left eye is a light soothing aquamarine. She is built quite well for being a pure mage but she still has almost a doll-like look to her, mainly because of her height being around 5 '2. She has multiple scars on her body and what seems to be vents/holes to put IV tubes in.
Background: Rose does technically have biological parents but they are not present in her life at the SRT HQ, she's never even met them. Currently training under The General while maintaining her role as a Secretary for him as well, she has never left the comforts of the HQ and does fear the day where she'll be sent into the field.
CLASSIFIED INFO: ONLY SPEC OPS MEMBERS AND ABOVE ARE ALLOWED TO ACCESS.
Rose is the creation by combining the DNA of Deserter David Frighte and former SRT Medic Lily Nenúphar (KIA). She has been giving a fragment of Elido which we've kept after finding it in CLASSIFIED. We are searching for more fragments of Elido around the world. She is not to learn of her biological “parents” in any way, if this happens… Report it directly to The General.
Birth magi: Limitless Possibilities: Elido can make spells that either have been lost to time or they simply didn't exist, but it takes time. By slowly manipulating the mana in air and her own, Elido starts crafting a spell by using her spell slots, The spell's intensity is based on what spell slots are used for the birth magi. The spell's effect is crafted out from a table that has options for effects like Range, Class of spell (is it offensive or defensive or maybe even summoning?)What kinda element damage does it do if it needs to deal damage, and at last how many targets does it hit? The longer Elido crafts the spell, the more choices she gets to make with the spell but if she just lets it go after a round. Who knows what will happen.
Profession: Novice Enchanter
Level and experience: Level 5 0/510
3 - STR
5 - DEX
5- PER
5 - VIT
10- INT
7- EMO
9 - SAU
Inventory: Standard SRT Light Combat Armor with dark camo. +1 VIT 1 AP, Standard combat knife AP 1, Standard Phone given by The General (Yes Coop it has a tracker). Novice Wand +1 EMO. Journeymans Book +1 EMO and INT.
Perks:
Languages: Mandarin, English.
Elemental power: Increased resistance to damage from matching element. +1 INT and SAU when casting spells.
Elemental weakness: Decreased resistance to damage from the opposite element. -1 VIT when targeted with physical attacks.
Known skills:
Dash - The user puts all their energy into pushing their legs beyond their limit, forcing them to run much faster.
LVL 1 skill. Requires 5 DEX. +3 DEX, but only towards running, for one round.
Random bullshit - You attempt to recall an obscure fact, historical anecdote, or some lore you looked up on wikipedia when you were bored. Great for trivia night!
LVL 1 skill. Requires 6 INT.
Identify - You observe a spell, and are able to determine its element type, whether it's holy or unholy, and anything that seems unique about it.
LVL 2 skill. Requires 7 SAU or INT
Tongues - You know enough linguistics that you can attempt to converse with someone speaking a related language to one you know, even if you don't know that exact language. You'll make grammatical mistakes and sound like a morron, but hey! If it works, it works!
LVL 2 skill. Requires 7 INT.
Skill slots:
5 - 1st level
4 - 2nd level.
3 - 3rd level
2 - 4th level
1 - 5th level
Known spells:
Magic burst - Fires up a burst of pure purple magicka to launch at the target. Destroys minor structures. At impact, it launches shrapnel in the form of magic crystals.
LVL 1 projectile spell.
Mana phase - The caster summons up a complex magical power which allows the caster to gain snapshot instinctual responses against normally impossible to dodge attacks. In response, the caster insta-moves a very short distance, leaving only a momentary shade of the caster in the form of idle mana. Can be used in high succesion during a single round.
LVL 1 spell. Requires 9 INT and 9 SAU.
Magic shards -Fires shards of purple magic crystals that launch at the target like bullets.
LVL 1 projectile spell.
Magic Missile -Fires a missile of compressed magical energy towards the target. The missile is somewhat homing. Upon impact, the energy will decompress, blowing the target back.
LVL 2 spell. Requires 5 INT and 5 EMO.
Blundershot - The caster releases a set of shards in a wide, close range burst. This causes for a blunderbuss-like blast of magic shards that rip everything in front of the caster to pieces.
LVL 3 projectile spell. Requires 6 INT
Soul strain - Strains the aura of the opponent, making the opponent lose the power to move. The spell is not launched, but rather directly inflicted by touch on the opponent. Thus it is not dodged, but resisted when it fails to hit.
LVL 4 spell. Requires 6 INT and 7 SAU. Can be resisted if target has a higher SAU than the caster.
Attune to the purity - The caster spends a round summoning pure mana, which will form a vortex around the caster. In the next round, the glow of the mana will intensify before surging into the the caster. Their hands and eyes will burn brightly of their own element. This allows the caster to use pure mana spells at greater efficiency, boosting their damage whilst lowering their required time to cast. Attunement lasts 3 rounds.
LVL 4 spell. Requires 8 INT. All spell slots increase by a level for 3 rounds.
Mana torrent - The caster releases a continuous beam of magic shards that lay down a barrage on the target. These shards rotate around a thin targetting beam, borrowing down onto defences to work its way through and leave it ravaged.
LVL 5 spell. Requires 7 INT and 7 SAU. Lowers target AP by 1 until armour is repaired or healed.
Spell slots:
10 - 1st level
8 - 2nd level
6 - 3rd level
4 - 4th level
2 - 5th level
Attachments: